Stand Still, Stay Silent Wiki

Beasts, Trolls, and Giants[1] are the primary land-dwelling dangers of The Silent World. Through an unknown process, they emerged in the aftermath of the Rash Illness.



Trolls are supposed to have developed out of humans ("no two trolls are alike, as no two humans are"), but are barely recognizable as such due to their distorted features and multiple, disfigured limbs. They do not grow much bigger than a human, short of changing into a giant.

The presence of a troll always brings a clear and present risk of getting (non-immune) humans infected with the Illness, but unlike with other monsters, the distance over which infection can take place may vary(link to SSSS); more specifically, the "wheezing" ones exude their infectious breath up to one meter around themselves, and the "spitters" can cover ten meters. The mechanisms through which the Illness turns a fraction of its victims into monsters, in turn, remain unknown so far.

Physical Disfiguration[]

A major reason for the statement that "no two trolls are alike" is that humans develop extreme, highly individual bodily deformations as they turn into trolls, while beasts largely preserve the semblance of their former species.

The end result may well vary from fast-running hunters to massive ambushers, as shown by the two trolls in "spot 24". Among the rather common traits are growing extra limbs, ribs acting as limbs, and extending the spine into additional body length or a tail.

Mental Capacities[]

It is possible that the human might regain a certain level of consciousness and speech, because humans that became part of a giant provably can when the giant is killed or dismembered. As a whole, however, their typical characteristic is that they will approach and attack humans and human settlements whenever they notice any - however, see the special case of Vættur below.

There are contradictory hints on the intelligence that trolls (and giants) have. On one hand, they seem to be kept out of safe areas by rather simple means (palisades) and do not get wise to the ever-identical tactics of cleansers. On the other hand, they are repeatedly said to not start an attack indiscriminately, suggesting that they do have the capability of weighing their options beforehand.

Fighting Trolls[]

Trolls are vulnerable to fire, and Cleansers start controlled fires to destroy their nests. Sunlight and moonlight seems to either incapacitate or discourage them.

The troll nest at "spot 24"

They are also sensitive to low temperatures, retreating into a "nest" which they also use to lie in ambush and wait for victims. The nest Sigrun locates on arc 1 page 256(link to SSSS) is a dark place hidden deep within the building, overgrown with "meat moss" and dripping wet - which supposedly are characteristic features for such nests. 

She also gives out orders on arc 1 page 236(link to SSSS) which suggest that, while a gunshot is bound to attract the attention of nearby monsters, killing one with a knife blade - thus giving it time to attack the human(s) as well - does not. Hence, communication between them must be rather poor. 


Vættur (left) stalking a passer-by from their nests


(Icelandic: Vættur; Swedish: Vätte; Danish: Vætte; Norwegian: Vette; Finnish: Maahinen)

As established on arc 1 page 274(link to SSSS), vættur are a subtype of troll that avoid attacking (humans, at least) and rather stay in hiding, observing and learning the habits of those passing by. It is believed that this behaviour serves later attacks that lead to people gone missing without any hints left of what happened. Pre-Rash Finland had the dedicated term of "metsänpeitto" for similar incidents caused by maahinen.

Note that while the terms "troll" and "vættir" were in existence pre-Rash, they had an entirely different meaning, to the point that trolls were a subcategory of vættir, instead of the other way around. Also, regional differences between and historic changes of the meanings make it all but impossible to authoritatively translate even the pre-Rash term "vættir" to English. Its original cognate was "wight", but translators have been meandering through "wight", "gnome", "goblin", "imp", "fay", "boggart" etc. ad nauseam in attempts to provide an appropriate match.



Another subtype of troll that usually refrains from attacking humans are the sjødraug(link to SSSS) (literally "water revenant"), trolls inhabiting bodies of water well protected from weather extremes, mainly "sheltered bays and coves along the Norwegian coast". The working theory is that these trolls were somehow got caught in such waters, and adapted accordingly, resulting in bloated bodies, usually very passive behaviour, sometimes sessile to the point of immobility.

However, once a sjødraug has been disturbed by humans to the point of attacking and managed to make its way onto dry land, its grown mass and thickened hide make it rather difficult to kill it and the physical power that allows it to move in the first place also make it dangerous opponent.

When dealing with one, Sigrun notes that the best tactic for killing trolls of this size and strength is to walk away slowly, luring to troll away from water and beaching itself so that it would die from dehydration or sunlight.


A hoard of dusklings, awakened by Emil's gunshot.

Dusklings are a form of troll first appearing on arc 1 page 910(link to SSSS), though Lalli claims to know them from earlier, and contributes the name. Dusklings, having what seems to be a shell of soil and plants covering their back, are partially protected from sunlight, allowing them to venture out at dawn while the sun is still out.

A Duskling chasing Emil

Dusklings are highly intelligent for trolls, being able to speak, analyze the situation and make complex plans. They speak in a childish manner, in incomplete sentences or even isolated words. They greet and address their prey - which means, pretty much anyone besides their own kind - as "food".  While weak by themselves and not possessing much strength or protection, a whole horde of Dusklings poses a substantial threat to humans.



A rare mutation of an infected Finnish mage. More spirit than physical, some Kade are only a flickering of the air. Described in detail on arc 2 page 150(link to SSSS), but first mentioned concerning Luonto. A Kade seems to be made-up of many corrupted mages enveloped into the original.

Infection occurs through eye-contact, as we saw(link to SSSS) with grandmother Ensi Hotakainen. A mage in the initial stages of corruption can be saved by another mage specializing in exorcism, maybe.

Possibly seen as early as arc 2 page 2(link to SSSS).



A sub-type of troll that embodies illness. First seen attacking Mikkel, Lalli and Emil(link to SSSS), the sub-type was later identified on arc 2 page 257(link to SSSS).

Kalma spew infection through ooze and pus from every orifice of their misshapen grotesque forms. They are frequently underestimated and thought to be slow-moving due to their forms and sickly appearance.

They are believed to originate from sickly pre-rash humans.

Typically stationary trolls, they will attack quickly and violently if their den is approached. Kalma are one of the three main contributors to a contaminated water source. Some Kalma develop acidic body excretions that experts posit may be a mutation of stomach acid, though much more toxic.

Known occurrences[]

  • While en route to Mora, Tuuri saw the burned-out husk of a troll hanging on an electric fence. Emil said such sightings are rare. 
  • A vision of a troll (dubbed "Hippo Shrimp" by fans) appeared to Lalli just before the attack on the Dalahästen.
  • The creature Emil sees in the shadows of a building as they enter Kastrup, nicknamed "Ol' Dangly-Eye", is quite likely to be a (live) troll as well.
  • In the makeshift hospital that is "spot 24", after the team noticed a Vættur in the vents and started to search for monsters, Sigrun finds a troll nest. In the room preceding the nest, a dead (not-quite-yet?-)troll, codenamed "Ceiling-Face" by the fandom, is still stuck in the restraints of the gurney he had been put on.
  • Later on, Emil finds himself in battle with two trolls, "Tooth Scary" and "Wallhugger", requiring extraction by Sigrun to escape the latter.
  • Towards the end of chapter eight, the cat-tank awakens the particularly flat "Leaftroll" as it drives through an unstable building with a mostly-dead nest. Leaftroll later attacks Reynir, and Sigrun and Mikkel kill it.
  • In chapter ten, fleeing the Kastellet(?) ghosts in the cat-tank while the sun sets, the team awakens a number of grosslings. The Jelly Long Legs are confirmed to be (just) trolls, while "Rootroll" is likely the sjødraug subtype.